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Post by mbkamek on Oct 20, 2023 14:57:29 GMT
Maybe we should play it conservative and protect and see if we kill someone that way? I'm a bit afraid of what roles might be out there, also considering all the possible redirections and things like that.
Would it be sensible to kill Darbicus? He mentioned having personal issues so maybe it would be an easy way out if he's not able to play anymore or he doesn't feel like it
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Post by booooeastman on Oct 20, 2023 15:03:28 GMT
Fine with anything. I'm glad to take a backseat and be a team player and let you guys decide.
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Post by timmerjr on Oct 20, 2023 15:35:10 GMT
We can use two of these roles together... i can force someone's target to move to the player of my choice. Chain Chomp can guard that same player, giving my redirected target a failed night action AND a chance at dying.
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Post by timmerjr on Oct 20, 2023 15:39:41 GMT
i'd say let's let Boo go for a kill, but meanwhile, I think chainchomp should actually guard mbl. It seems likely that various townies will investigate them. Chomp will make their NAs fail, AND one of them will die. AND I can redirect someone to mbl to increase the number of failed NA's and confirm that a death eill indeed occur. kellis also has that same redirecting power, we could use that as well and redirect yet ANOTHER player to mbl, killing that person's night action as well, and even furthur incresing the chance of another kill.
And it gives us a chance to cook up a a fake role claim for mbl that NAs don't work on them.
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Post by timmerjr on Oct 20, 2023 15:49:58 GMT
Boo has stolen... Night Action: Armed with two lives, you have the option to sacrifice one of your two lives to target and eliminate another player. If another role prevents you from acting, you will not lose a life that night. @smoreo, if george fails for some reason in this kill it says he "will not lose a life that night" would that mean that he would have the chance to try the kill again the next night, while also stealing another random power that night? And if this sounds like a 1-shot deal for that player, if we use it does that mean we've turned them into a vanilla townie?
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Post by mbkamek on Oct 20, 2023 15:50:49 GMT
i'd say let's let Boo go for a kill, but meanwhile, I think chainchomp should actually guard mbl. It seems likely that various townies will investigate them. Chomp will make their NAs fail, AND one of them will die. AND I can redirect someone to mbl to increase the number of failed NA's and confirm that a death eill indeed occur. kellis also has that same redirecting power, we could use that as well and redirect yet ANOTHER player to mbl, killing that person's night action as well, and even furthur incresing the chance of another kill. And it gives us a chance to cook up a a fake role claim for mbl that NAs don't work on them. That sounds great. I would suggest to redirect one of the people that have said that had a NA on D1 (VS, Darbicus, ginnala) and that might already have info. I could also shield nolan (who might also be a potential target) so that no one can interfere with his NA and we guarantee that no one will watch/track any of us targetting each other
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Post by timmerjr on Oct 20, 2023 15:51:47 GMT
And now we know there is a town vigilante who has "two lives". We need to find them asap and take them out, has anyone crumbed anything about two lives?
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Post by timmerjr on Oct 20, 2023 15:54:01 GMT
I think Boo's kill should be Darbicus, let's just help him get out of the game, he's dealing with some serious life shit.
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Post by mbkamek on Oct 20, 2023 15:59:03 GMT
I think Boo's kill should be Darbicus, let's just help him get out of the game, he's dealing with some serious life shit. I agree. So potential plan: George - kill Darbicus (and lose vote?) nolan - guard mbl timmer - redirect ? to mbl mbl - shield nolan? kellis - kill someone? control someone's vote?
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Post by timmerjr on Oct 20, 2023 16:11:04 GMT
yeah I like you shielding nolan.
Let's wait and see what kellis thinks, they have a ton of options
So so far we have:
George - kill Darbicus (unless you have a more preferred target, George?) Nolan - guard mbl mbl - shield nolan timmer - redirect Viola's Snot to mbl kellis -
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Post by booooeastman on Oct 20, 2023 16:12:43 GMT
That’s fine!
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Post by timmerjr on Oct 20, 2023 16:13:49 GMT
@smoreo, what is the format of your result response to night actions?
Like, do you say "night action successful" or do you say "your protection (or whatever) of player X was successful"?
What I'm wondering is, if say viola's snot is a cop and targets julia, and we move her to mbl and it fails, would she be told "night action unsuccessful" or "your investigation of mbl was unsuccessful". It's important to know if they are told that their target as not who they requested.
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Post by bowseralias on Oct 20, 2023 16:55:32 GMT
Catching up
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Post by bowseralias on Oct 20, 2023 16:58:28 GMT
yeah I like you shielding nolan. Let's wait and see what kellis thinks, they have a ton of options So so far we have: George - kill Darbicus (unless you have a more preferred target, George?) Nolan - guard mbl mbl - shield nolan timmer - redirect Viola's Snot to mbl kellis - I want to kill as many ppl as possible but I’m cool with this plan!
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Post by Wario on Oct 20, 2023 17:00:28 GMT
Boo has stolen... Night Action: Armed with two lives, you have the option to sacrifice one of your two lives to target and eliminate another player. If another role prevents you from acting, you will not lose a life that night. @smoreo, if george fails for some reason in this kill it says he "will not lose a life that night" would that mean that he would have the chance to try the kill again the next night, while also stealing another random power that night? And if this sounds like a 1-shot deal for that player, if we use it does that mean we've turned them into a vanilla townie? If George fails, the player would receive his 2nd life (or one-shot) back, not George. George only interferes with said player’s NA tonight.
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